History of Boss
Revision 3815 by archivist at 2026-10-01 18:24:33
A Boss is a high-health named enemy that anchors an encounter, typically at the end of a strike, Lost Sector, raid or dungeon. Examples are Sanctified Mind, Warpriest and Agraios.
Revision 3815 by archivist at 2026-10-01 18:24:33
A Boss is a high-health named enemy that anchors an encounter, typically at the end of a strike, Lost Sector, raid or dungeon. Examples are Sanctified Mind, Warpriest and Agraios.