History of Bound to Win
Revision 6402 by archivist at 2026-10-01 23:31:17
Bound to Win is a triumph for the Vesper's Host dungeon: complete all encounters with a full fireteam of Strand subclasses. It is worth 15 points.
How to complete
- Launch Vesper's Host with a fireteam where every member runs a Strand subclass (Berserker, Threadrunner or Broodweaver).
- Clear all three encounters in one run: Vesper Station awoken, Raneiks Unified defeated, Corrupted Puppeteer defeated. Do not mix subclasses.
- The dungeon is built around three augment roles: Scanner, Operator and Suppressor, plus carrying nuclear cores without reaching 10 radiation stacks, so assign roles and swap cores between players.
- Tips from guides: a scout should run high mobility with Strand grapple; Strand grapple melee spawns three Threadlings, useful for add control. One guide recommends Nightstalker, Sunbreaker and Dawnblade for general clears, which do not count here, so rely on Strand loadouts and Strand-friendly weapons instead.
Notes
- The dungeon is started by taking the Rogue Network quest from Spider and launching from Europa.
- Seal: other subclass triumphs of this dungeon (Arc, Solar, Stasis) are listed under the Unleashed seal in one guide, but that guide did not list a Strand version, so whether Bound to Win counts toward the seal is unconfirmed.