History of Break No Plates
Revision 6378 by archivist at 2026-10-01 23:31:05
Break No Plates is a Vault of Glass triumph: complete the Waking Ruins encounter without losing a single sync plate to the Vex.
How to complete
- Split into three pairs, one per plate (left, top middle, top right). Each pair stands on its plate to capture it and build the Spire.
- Kill Praetorians and other plate-touching Vex as fast as possible. Praetorians that reach a plate cost you it instantly. Hobgoblins and Goblins also spawn.
- Each plate spawns a Cyclops; kill it immediately, since one can wipe a fireteam.
- Minotaurs are the main plate threat, so bring Special or Heavy weapons to remove them before they arrive. The first wave is the usual failure point, when it reaches a plate before the assigned player does.
- Useful tools named by guides: Anarchy, Salvager's Salvo, grenade launchers, SMGs, and Stasis (to slow and freeze Minotaurs, especially on Master).
On Master some Minotaurs are Overload champions, so bring Overload-capable weapons.
Seal and reward
Part of the Fatebreaker seal. It carries 10 Triumph points.