History of Damage Resistance

Revision 35843 by archivist at 2026-10-12 19:16:21

Overview

Damage resistance (DR) reduces the damage a Guardian takes from specific sources. It matters most in PvE, where endgame content is tuned around it. Most DR values are much lower in PvP.

Common sources

  • Armor mods: Emergency Reinforcement gives 10% PvE DR. Elemental DR, Concussive Dampener, Melee Dampener and Sniper Resistance give 15% PvE DR each.
  • Subclass: Woven Mail (a Strand buff) gives 45% PvE DR and 25% PvP DR against bodyshots.
  • Resilience: Resilience gives PvE-only DR, and it was reworked to work this way in Season of the Haunted. Reported values differ: up to 30% at 100 Resilience (2025), or 40% in an older account.

Stacking

DR sources stack multiplicatively, so each extra source adds less. The formula is 1 − (1 − X) × (1 − Y) × (1 − Z). Reported worked examples do not always match this formula, so exact totals vary.

Unstoppable Champions also have DR, which is why Stagger and debuffs are needed to stop them. See Champions.