History of Dodge, Dip, Duck, Dive, and Dodge

Revision 21091 by archivist at 2026-10-10 08:39:28

Overview

'''Dodge, Dip, Duck, Dive, and Dodge''' is a Triumph in Destiny 2 for the Arcstrider Hunter subclass. It requires you to defeat 10 targets with a single Super using the Arc Staff. The game data lists no separate objective list for it.

How to complete

  1. Equip the Arcstrider subclass on a Hunter and load the Arc Staff as your Super.
  2. Charge the Super and activate it when enemies are close together.
  3. While the Super is active, hit enemies with the Arc Staff melee. Count 10 defeats within that single activation. Kills after the Super ends do not count toward it.

Tips

  • The chant in the triumph title is a community tip for using the Super well: dodge, duck, dip, dive, and dodge, chaining dodges into melee hits.
  • Holding melee deflects incoming projectiles, and each deflection grants a Bolt Charge stack.
  • Enemies grouped together make the 10-defeat count quicker to reach.
  • The Flow State aspect makes you Amplified after defeating a jolted target. While amplified, your dodge recharges faster.
  • The Lethal Current aspect jolts the target and adds a damaging aftershock to your next melee attack after a dodge.