History of Minotaur of the Labyrinth

Revision 26557 by archivist at 2026-10-10 09:43:23

Overview

'''Minotaur of the Labyrinth''' is a Triumph in Destiny 2. It requires completing all encounters in the '''"Sundered Doctrine"''' dungeon solo, without dying and without leaving the activity. Completing this triumph awards 15 Triumph Score. The easier Lonely Travels triumph asks for the same solo clear without the no-death rule.

How to complete

Enter Sundered Doctrine solo and clear every encounter without a single death. A death at any point restarts the run. Leaving the activity, whether by quitting, being removed, or disconnecting, also invalidates the attempt. Disconnects and network drops are likely to void the run, so play on a stable connection and do not step out during the dungeon.

Encounter notes for a solo run:

  • '''Zoetic Lockset:''' Four Shriekers share one health pool. Set the rightmost three wheels to Stop and the leftmost to Kill for the longest damage window. Wrong Shrieker symbols can spawn Ogres, Knights and Dread enemies, which extends the fight.
  • '''Kerrev, The Erased:''' Light the lie symbols and darken the true ones to drop the shield. Lighting a truth symbol resets the encounter. Interacting with the main wheel triggers an arena-wide burn, so hide behind one of the four pillars. Kerrev uses Strand pulls, so stay in cover.
  • '''Puzzle lenses:''' An incorrect rotation can reset them, so line up each beam deliberately rather than rotating in bulk.
  • '''Threadlings:''' Each Strand lens you destroy spawns Threadlings that lock onto you, so clear them before moving on.

The exotic Finality's Auger drops from this dungeon, with one chance per character per week. Completing all ten Sundered Doctrine triumphs earns the Delver seal.