History of Zero Deaths
Revision 33961 by archivist at 2026-10-10 22:58:13
Overview
Zero Deaths is a 1-point Zero Hour Exotic mission triumph for completing the mission solo without dying. It is separate from Zero Help, which requires a solo completion but permits deaths.
How to complete
Launch Zero Hour alone and keep the fireteam solo for the whole attempt. Clear the Fallen encounters in the Old Tower, cross the ventilation and exterior jumping sections, and activate the four switches in the TR3-VR maze while avoiding the roaming robot. Reach Siriks, of House Salvation, defeat the Walkers and the final Brig, and clear the encounter before the mission timer expires.
Practise the jumping and maze routes first, then use a survival-focused build for the flawless attempt. Recover health from cover before moving into the next group and avoid risky shortcuts across fatal drops. If you die, restart the mission for another attempt; continuing after a respawn cannot produce a solo deathless clear.
Finish the mission through its completion rewards. No particular subclass or weapon is required, and the triumph does not specify an Expert-only clear.