Intrinsic

Hunter's Trace

This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hits grant targeting data. [Alternate Weapon Action] to swap to the alternate scope, loading high-damage rounds based on the amount of targeting data. High damage rounds create shockwaves around impacted targets, exhausting them.

This weapon fires shield-piercing ammunition and is strong against Barrier Champions. Precision hits build targeting data. Holding Reload spends the data to load high-damage rounds, up to four, and switches the weapon to a long-range scope mode closer to a sniper rifle. High-damage rounds create shockwaves that exhaust the targets around them.

Hunter's Trace is the intrinsic on Revision Zero, an exotic Pulse Rifle. The upgraded versions of this perk are Hunter's Trace II, Hunter's Trace III and Hunter's Trace IV. Each upgrade replaces the one before it, so the stat boosts do not stack.

Upgrades

Each upgrade is unlocked by completing Operation: Seraph's Shield on any difficulty, in order, and costs Resonant Alloys and Glimmer.

Rolls on

Community guides & sources

Category: Weapon perks · Last edited 2026-10-12 19:20:06 UTC