History of Prophecy Dungeon Solo
Revision 29099 by archivist at 2026-10-10 11:28:37
Overview
Prophecy Dungeon Solo is a Prophecy dungeon triumph. Complete the dungeon solo, without leaving the activity to earn Hareball Shell.
How to complete
Start a fresh dungeon run from the beginning and maintain the required conditions through every encounter and traversal. Defeat Taken Knights while standing in light or shadow to create the matching Light or Dark motes. Collect five matching motes and cleanse the corresponding column. Complete Phalanx Echo, follow Toland through the Wasteland, solve the Hexahedron, cross the Singularity, and defeat Kell Echo.
Clear multiplying Taken Psions before collecting motes. Take extra damage phases when needed rather than sacrificing survival for a fast boss kill. Remain alone throughout the run; a resumed checkpoint does not replace the full uninterrupted clear.
At Kell Echo, prioritise movement and sniper control while following the boss to prevent lethal Dark Entropy stacks. Finish the boss and wait for completion before leaving. The final-boss checkpoint alone does not satisfy the full-run condition.