History of Sabotage

Revision 17898 by archivist at 2026-10-10 08:24:48

Overview

Sabotage is a Lawless Frontier mission type, alongside Bounty Hunt and Smuggle. The fireteam infiltrates enemy territory to disrupt a syndicate's operations. The core objective has three stages: deposit charges collected from defeated key targets to sabotage a generator, clear four waves of enemies in the area, and plant explosives and detonate them. Sabotage missions are launched from the Frontier's Director screen on the destination map and have a time limit of roughly 30 minutes, with difficulty rising the longer the team stays.

Once the core objectives are complete, the fireteam calls exfiltration, which draws a large wave of enemies. The team must reach and hold the extraction zone, and the extraction point can shift depending on how the mission went. The first player in the exfil ship can fire its cannons to cover teammates.

Rewards

A successful extraction lets players open lockboxes for loot and earns Dark Matter Ingots, which are spent with the aligned faction. Harder missions give better loot. Progress runs through faction reputation: the Pikers (Fallen), Tharsis Reformation (Vex) and Totality Division (Cabal) each have their own reputation rank and rewards track. Weekly faction contracts give small reputation boosts.

Not to be confused with Europa Sabotages

Beyond Light (2020) also added a separate set of Sabotages offered by Variks on Europa. Those unlock perks that boost Hereafter Pieces and Empire Hunts, and are unrelated to the Lawless Frontier mission type described here.