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Spark Runner

Overview

A Spark Runner is a Guardian carrying the Spark in Rift, the 6v6 Crucible mode. The Spark is the central objective: a team scores by carrying it to the enemy's Rift and igniting it.

Carrying the Spark

  • The Spark begins charging about six seconds into a round and can be picked up about 13 seconds later.
  • For five seconds after pickup, the carrier is marked on both teams' maps. After that, the carrier only shows on their own team's map unless the enemy has them in view.
  • A carrier can hold the Spark for a minute and 15 seconds. When that runs out, it detonates, killing the carrier and nearby players, and then resets.
  • If the carrier dies to anything other than the detonation, the Spark drops where they fell.
  • Picking up the Spark ends an active Super, and the carrier gains no Super energy while holding it.

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Category: Articles · Last edited 2026-10-10 11:42:24 UTC