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Weapons

Overview

Weapons is an Armor stat introduced with the Armor 3.0 rework in Destiny 2: The Edge of Fate. It replaces Mobility; the other conversions were Resilience to Health and Recovery to Class, with Discipline, Intellect and Strength becoming Grenade, Super and Melee. (This page covers the stat; for firearms in general see Weapon type.)

Effects

  • 0 to 100 points: improves weapon reload speed and handling, and raises damage against minor and major combatants in PvE. The damage bonus is 0 to 15%.
  • 101 to 200 points: improves damage against bosses and enemy Guardians, and gives ammo bricks a chance to hold more ammo than normal. Reports differ on the ammo-brick effect: one describes it as guaranteed doubled ammo at maximum investment, another as a chance.

Stats now scale per point rather than in tiers, and every armor piece rolls three of the six stats. All stats cap at 200.

Community guides & sources

Category: Articles · Last edited 2026-10-12 19:05:32 UTC