History of Weapons

Revision 5991 by archivist at 2026-10-01 23:27:06

Overview

Weapons is an Armor stat introduced with the Armor 3.0 rework in Destiny 2: The Edge of Fate. It replaces Mobility; the other conversions were Resilience to Health and Recovery to Class, with Discipline, Intellect and Strength becoming Grenade, Super and Melee. (This page covers the stat; for firearms in general see Weapon type.)

Effects

  • 0 to 100 points: improves weapon reload speed and handling, and raises damage against minor and major combatants in PvE. Shatteredvault puts the damage bonus at 0 to 15%.
  • 101 to 200 points: improves damage against bosses and enemy Guardians, and gives ammo bricks a chance to hold more ammo than normal (TheGamer describes this as guaranteed doubled ammo at maximum investment; Shattered Vault says a chance, so check current patch notes).

Stats now scale per point rather than in tiers, and every armor piece rolls three of the six stats. All stats cap at 200.

Sources disagree

The two guides differ on the ammo-brick wording noted above. Figures may also have changed in later updates.