History of Solar

Revision 36477 by archivist at 2026-10-12 19:21:49

Overview

Solar is one of Destiny 2's three Light damage types, alongside Arc and Void. Solar subclasses use the power of the Sun. Energy and Power weapons can deal Solar damage, and Solar weapons can break Solar shields.

Subclasses

Each class has a Solar subclass: the Sunbreaker (Titan), the Gunslinger (Hunter), and the Dawnblade (Warlock). The Sunbreaker can create a Burning Maul for close-range damage, and the Gunslinger can unleash a volley of Solar-charged knives as Blade Barrage. The Dawnblade creates a sword that fires Daybreak projectiles or can be planted as a Well of Radiance. A subclass can equip up to two Aspects, and each equipped Aspect unlocks Fragment slots.

Effects

  • Scorch deals damage over time that increases with each stack. At 100 stacks the target ignites, which creates a large Solar explosion that damages enemies in an area and stuns Unstoppable Champions.
  • Radiant increases a Guardian's weapon damage against combatants.
  • Cure heals the player. Restoration regenerates health and shields over time, and taking damage does not interrupt it.
  • Solar Burn is an environmental hazard and an effect added by some Ultra combatant attacks.

Enemies

Solar Absorption Shields are used by Cabal Centurions, Hive Wizards, Taken Captains, and Scorn Chieftains. Shanks and Taken Knights also receive them in higher-difficulty activities such as Legend Nightfalls.