Story
The Cunning
Following a lead from Fynch, search the dark corners of Savathûn's throne world for another clue to how she stole the Light.
Overview
The Cunning is the seventh story Mission of the Destiny 2: The Witch Queen campaign, set in Savathun's Throne World. Following a lead from Fynch, the Guardian searches the dark corners of the throne world for another clue to how Savathun stole the Light. It supports 1-3 players and has Normal through Legend difficulties plus Master and Legendary variants.
Mission
- Locate Sathona's Temple, move through puzzle-filled caverns, and lower a drawbridge to reach the temple interior; Scorn oppose you throughout.
- Boss: Termiiks, Invasive Warrant.
- Take the Worm Familiar from the statue while escaping an Ahamkara illusion, which must be defeated before you leave.
Rewards
Campaign progression; no unique rewards were listed in the source.
Status
Part of the permanent Witch Queen campaign.
Location: Savathûn's Throne World
Required for
Community guides & sources
Category: Activities · Last edited 2026-10-01 23:44:51 UTC