History of The Nether
Revision 8403 by archivist at 2026-10-01 23:43:59
Overview
The Nether is a roguelike activity from Episode: Heresy, set aboard the Dreadnaught in the rings of Saturn. It is launched from Eris Morn's apartment in the Last City and plays like the Deep Dive and the Coil: limited revives, health regeneration disabled by default, and random boons.
Mechanics
- Spend Sigil Shards (earned from chests) to upgrade your Tome of Want and unlock runes before entering.
- Each of five areas has randomized objectives; complete three to reach a mini-boss, then the area boss. The run ends after the third round.
- Boons come in minor, major and corrupted forms.
- Bosses by area: Lezrel, Eversion Channeler (The Trenchway), Kelrosh, Spawn Keeper (The Mausoleum), Hashon of Endless Horrors (The Founts), Herald of the Weapon (Hall of Souls) and Irkaril of Xivu Arath (Hull Breach).
Difficulty
- Advanced (also a Private variant): matchmaking, power starts at 0 with a -5 penalty per room.
- Expert: no matchmaking; adds Champions, Banes and Overcharge.
- Exploration: see The Nether: Explore.
Rewards
Reputation with the Essence of Desire vendor, Sigil Shards, Heresy weapons and armor, materials and Metasized Essentia. Rewards are influenced by active rituals in the Tome of Want. Episode content, so check current availability.