Article
Champions
Overview
Champions are elite enemies with shields that must be countered with specific mods or debuffs. There are three types: Barrier, Overload and Unstoppable. Each type appears in a fixed set of activities, and the activity's modifiers state which Champion types will show up.
Types
- Barrier: Shields itself at low health, and attacks ricochet off the barrier. Counter with Shield-Piercing mods from the seasonal artifact, the Radiant, Volatile Rounds and Unraveling Rounds buffs, or Exotics such as Wish-Ender.
- Overload: Regenerates health and uses abilities more often than ordinary enemies. Stop the regeneration with Disruption mods from the seasonal artifact, or with the Slow, Jolted and Suppression debuffs. Divinity is an Exotic option that also stuns.
- Unstoppable: Has more health and damage resistance than standard enemies of its type and does not flinch when hit. Stagger mods from the seasonal artifact stun it, as do the Shatter, Ignition, Blind and Suspend debuffs. Devil's Ruin temporarily reduces its damage resistance.
Where they appear
Champions show up in many seasonal and episodic activities, including Vex Offensive, The Sundial, Seraph Tower, Contact, Harbinger, Override and Expunge. They also appear in Nightmare Hunts, Empire Hunts, Nightfalls, Onslaught, Excision and the listed raids. Some Moon private areas and Lost Sectors at Expert and Master difficulty use them, as do Weekly Campaign Missions from The Witch Queen and Lightfall.
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Category: Articles · Last edited 2026-10-10 09:26:47 UTC