Raid

Salvation's Edge

Free the Light.

Overview

Salvation's Edge is the six-player raid of Destiny 2: The Final Shape, set in the Witness's monolith in The Pale Heart. It launched June 7, 2024, three days after the expansion; launch power was 1965, and it requires the campaign plus the Wild Card Exotic quest. Launch it from the Pale Heart destination. Standard and Master difficulty exist. Day-one contest took 18 hours 59 minutes 41 seconds to first clear, with only one team clearing within 24 hours. Completing the raid world-first unlocked the 12-player mission Excision.

Core mechanic

Resonance: pyramid, sphere and cube shapes obtained from conductors extend the "Final Shape Looming" wipe timer when deposited. Players hold up to three, and picking a new one overrides the previous.

Encounter 1: Substratum

Two teams of three bounce a charge between circuit plates while conductors are locked by depositing resonances. Plate players step on plates as the charge arrives; add-clear players collect resonance, and deposits extend the timer. Missed deposits spawn Subjugators. Repeats three times.

Encounter 2: Dissipation (Herald of Finality)

Three pairs split across left, middle and right sides. Players who receive Call to Reckoning/Stolen Favor, read conductor shapes and deposit matching resonance. Locking conductors opens the damage phase on the Herald, with swords as primary damage. Wrong deposits can wipe.

Encounter 3: Repository

Traversal through three rooms of pairs. Defeat Tormentors for vision buffs, spawn resonance, lock conductors, and defeat the unstoppable Champion to advance. Later rooms cross-route charges between plates.

Encounter 4: Verity

Fireteam splits into three Inside players, each alone in a room with a statue holding a 2D shape, and three Outside players seeing 3D objects. Outside callers dissect shapes (sphere, pyramid, cube, prism, cylinder, cone) so no statue keeps its original shape; inside players kill knights and collect shapes. Catatonic Decimation freezes inside players, and the outside team revives them. It is the mandatory-death encounter, and it consumed about 9 hours in contest.

Encounter 5: Zenith (The Witness)

Break six glyphs. Glyphbreaker players match armband colors on the Witness's hands (green pyramidal, yellow spherical, red hexahedron), shoot the armband and gain Glyphbreaker. A pyramid spike test follows each hand. Once six glyphs are broken the platform rises for a damage phase, then a final stand. Witness is the boss.

Rewards

Euphony Exotic; weapons including Critical Anomaly, Forthcoming Deviance, Imminence, Non-Denouement, Nullify and Summum Bonum (Adept versions on Master); armor sets Promised Reunion (Titan), Promised Victory (Warlock), Promised Reign (Hunter); raid mods through secret puzzles.

Notes

Encounter names and mechanics come from multiple guides that differ slightly (for example Dissipation vs Herald of Finality); power values changed after Edge of Fate (Master 550).

Rewards / drops

Location: The Pale Heart

Required for

Community guides & sources

Category: Activities · Last edited 2026-10-10 08:34:29 UTC