Origin Trait

Indomitability

Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Overview

Indomitability is an Origin Trait from Season 23, shared by the BRAVE Arsenal weapons. Final blows refill grenade energy when you play a Light subclass, and melee energy when you play a Darkness subclass. The trait only helps the subclass you are playing, so it suits players who rely on those abilities.

Effect

The source gives no exact energy amount; it describes the effect as regenerating ability energy with each weapon kill. For Light, that means Solar, Void and Arc. For Darkness, that means Stasis and Strand.

Weapons

The game data lists it on the BRAVE Arsenal weapons Blast Furnace, Edge Transit, Elsie's Rifle, Falling Guillotine, Forbearance, Hammerhead, Hung Jury SR4, Luna's Howl, Midnight Coup, Succession, The Mountaintop and The Recluse. Many of them can also roll Desperate Measures in the right column.

Tips

The trait is most useful when a subclass's grenade or melee uptime is the bottleneck. Its value depends on running Light or Darkness subclasses.

Rolls on

Community guides & sources

Category: Weapon perks · Last edited 2026-10-10 08:36:01 UTC