Trait
One-Two Punch
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
One-Two Punch is a Season 16 enhanced Shotgun trait. Hitting a target with nearly every pellet of a shot (10 of the 12 pellets of the spread) boosts the damage of your next melee attack for 3 seconds, by 150% of base melee damage on a shotgun.
How it plays
The perk needs a close, tight hit with almost the whole spread, so it works best at range where most pellets connect. The melee bonus lasts only 3 seconds, so follow up with melee quickly after the shot.
Weapons
It can roll on Precipial, a Void shotgun, and its micro-rocket can also trigger the perk. In PvE it is paired with Vorpal Weapon in recommended rolls.
Rolls on
- A Sudden Death
- A Sudden Death (Adept)
- Astral Horizon
- Astral Horizon (Adept)
- Aureus Neutralizer
- Basso Ostinato
- Compass Rose
- Dead Weight
- Deadlock
- Deadpan Delivery
- Emperor's Courtesy
- Felwinter's Lie
- Found Verdict
- Found Verdict (Timelost)
- Hand in Hand
- IKELOS SG v1.0.3
- IRONWOOD 03
- Last Man Standing
- Matador 64
- MIDA Macro-Tool
- Mindbender's Ambition
- Mindbender's Ambition (Adept)
- One Small Step
- Perfect Paradox
- Phoneutria Fera
- Precipial
- Prophet of Doom
- Python
- Ragnhild-D
- Retold Tale
- Sarpedon-D
- Seventh Seraph CQC-12
- Someday
- Starscape Null
- Swordbreaker
- Swordbreaker (Adept)
- The Deicide
- Threat Level
- Triple Laureate
- Wastelander M5
- Without Remorse
- Xenoclast IV
Community guides & sources
Category: Weapon perks · Last edited 2026-10-12 19:27:37 UTC